using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Settings
{
    #region useless

    public static Vector2 climbSpeed;
    
    public static int protalSpeed;
    public static float protalWaitCount;
    public static int chasespeed;

    public static int waitShotTime;
    public static int fixTime;

    public static int hideSpeed;
    public static int climbForce;
    public static int jumpForce;

    #endregion
    
    public static int playerSpeed;
    // public static int 
    public static float gapConsume = 2;
    public static float sac = 2;
    public const float secondThrshold = 0.1f;
    
    public const int secondHold = 59;
    public const int minuteHold = 59;
    public const int hourHold = 23;
    public const int dayHold = 30;
    public const int seasonHold = 3;

    public static float airAmount = 150;

    public const float fadeDuration = 1.5f;

    public const float carryPeopleSpeed = 100;
}
